Our Mission

Our mission is to create models of learning that support and inspire collaboration in a cross-curricular, inquiry-based community.

Friday 3 February 2012

A Humanities 8 Project with iPads - What leads to the Rise and Fall of Civilizations?

A plan for Humanities 8 - Using iPads!
Pelat is planning a project that focuses on many of the Humanities 8 Social Studies PLOs:
  • the development and decline of civilizations
  • significant cultural achievements, daily life, art, and religion
  • cultural transmission and adaptation
  • contact and conflict, and the transmission of goods and ideas
  • world geography and exploration
  • population distribution and resource use, and settlement patterns
http://www.civilizationrevolution.com/ipad/
Using this ipad app I plan to bring more of an element of 'play' into my classroom!  Here's the plan: (PLEASE let me know what you think!)

Humanities 8 – Civilization Revolution

Stage 1
Established Goals (PLOs)
· the development and decline of civilizations
· significant cultural achievements, daily life, art, and religion
· cultural transmission and adaptation
· contact and conflict, and the transmission of goods and ideas
· world geography and exploration
· population distribution and resource use, and settlement patterns
Enduring Understandings                                                  Essential Questions
Students will understand that:
                                                                                                  What leads to the rise and fall of
Many things affect the rise and fall of                                           civilizations?
Civilizations. 
Technology/games can be used for educational
purposes.

Students will Know:                                                             Students will be able to:
How the following contributes to the rise and                    Answer the essential question using a
Fall of civilizations: arts, culture, conflict,                           variety of examples and explanations.
education, politics, geography.                                      
                                                                                        Collaborate with a team to simulate history  

                                                                                        Compile their learning into an oral
                                                                                        presentation
Stage 2 – Assessment Evidence
Performance Tasks (Summative)                                    Other Evidence (Formative):
(Usually just one)                                                                   
                                                                                        Game notes on EQ
Oral presentation that answers the EQ                              Strategy proposal for success
                                                                                        Summary of events – timeline of game

Stage 3 – Learning Plan
Part 1 – Intro to Civilization Revolution using iPad/Reminder on appropriate use of iPads
-          Discuss essential question and write down what we already know (background knowledge)
-          Go over rules and how to play the game – discuss the purpose of the game and each person’s role
-          Introduce and give examples of taking game notes, writing a strategy for success, and taking a timeline (may use timetoast on ipad)
-          Write out game strategy (eg. focus on arts and culture? Conflict? Exploration? Literacy? Agriculture?) and how might each focus benefit the civilization?
Part 2 – Play game
-          Keep consistent notes and timeline of major events, purchases, accomplishments.
Part 3 – Organize notes and summarize the events
-          Introduce and give example of oral presentation of essential question.  May choose to use web2.0 tools from previous units. Try something new?
-          Present


Materials: 10 iPads; Student journals (may choose to do this electronically)


3 comments:

  1. Thanks Jess for posting your Backward design plan. I am still working through one and this will help me further. I have used BD for research projects but not the unit planning so having this posted will hopefully help me clarify my own thinking and planning process.

    Questions I have: are they going to research varied conflicts or are you giving them specific ones to draw from? I am also a little unclear on the lessons you use to build up to your game.

    ReplyDelete
  2. Thanks for the questions Val. I have been working through this umbrella PLO for the entire year. Many of the lessons and units we work on all come back to "What leads to the rise and fall of Civilizations?" Thus, my students are very well prepared to answer this question using evidence from the year. For example, we have looked at the impact of geography, culture, religion, government, conflict etc. to help them better understand how they relate to the overall success or failure of ancient civilizations - and even how these elements impact modern civilizations.
    The game is not about the conflicts. In fact, that is simply one small aspect that can be focused on. Rather, the game allows the students to choose a civilization of their choice (I will not force them to do one or the other) and make decisions within their group as to what aspects (as listed above - politics, conflict, religion, culture, geog. etc.) will lead them to the most success. Therefore, they will learn how it's not simply about having a strong army or a desire for exploration, rather they need to also feed their people by developing agriculture and realize the importance of the alphabet and literature in the development of culture. These all play a role that they will discover throughout the game, as it will help them develop as a civilization, and also create alliances and enemies with other parts of the world.
    It is very interesting, and allows the kids to work together while taking a hands-on approach to their essential question. There will be various questions that they will also work through, along with journal entries and decision making plans that address their other essential questions. Furthermore, they will also attempt to connect their learning with the history that we have studied as well as our current events. Think of it as a summative activity for all of our EQs so far.
    If you are interested, I suggest you grab an iPad and give it a go! The app is already on them and is called "Civilization Revolution". If you'd like to try this in your Hum class, let me know, I'd be happy to help :)

    ReplyDelete
  3. This comment has been removed by the author.

    ReplyDelete